Rebellion Leader Edit
Rangers of the Rebellion Leader archetype strive to bring freedom from oppression, wherever they may go. They are like a living symbol of freedom, and are almost always fearless against the law.
Home Territory Edit
At 3rd level, your knowledge of the cities of the world gives you cities and towns as favored terrain. Additionally, you may add your Wisdom modifier (min +1) to all Charisma checks against people who live in the city that are not in a position of power, and add your Wisdom modifier (min +1) to all Intimidation checks against people who live in the city that are in a position of power.
Rebellion Strike Edit
Starting at 3rd level, after making a successful weapon attack, an amount of times equal to your Wisdom modifier (min 1), you may deal additional psychic damage to the target equal to your Wisdom modifier. Until the start of your next turn, whenever one of your allies deals damage to that target with a weapon attack, they deal an additional 1d4 psychic damage. After expending all uses of this feature, you must take a long rest before using it again.
Revised Ranger: Extra Attack Edit
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Upstart the Rebellion Edit
Beginning at 7th level, your charismatic abilities as a rebellion leader aids you in finding new recruits. You may cast the charm person spell an amount of times equal to your Wisdom modifier (min 1), and the suggestion spell once. Targets that are either criminals or in some other way wronged by the law have disadvantage on the saving throw for both spells. After expending all uses of this feature, you must take a long rest before using it again. Both of these spells use your Wisdom modifier for the spellcasting ability.
Break These Chains! Edit
Starting at 11th level, whenever you are non-magically restrained, you may use your bonus action to instantly break free from the restraints. If you are magically restrained, you may use your bonus action to instantly re-roll the saving throw, adding your Wisdom modifier (min +1) as a bonus.
Run From the Law Edit
Beginning at 15th level, all opportunity attacks against you automatically miss. Additionally, when an ally within 15 feet of you is attacked by an opportunity attack, you may use your reaction to add your Wisdom modifier (min +1) to their AC for that attack, potentially causing it to miss.