The essence of dragons floods through the fighters that take the martial archetype of the dragonshield, bearing the unquenchable courage of the winged reptiles, the vicious and violent strength of them, and the pride that they boast.
Dragon's Gift Edit
Starting at 3rd level, you choose a type of dragon that has blessed you, from the table below. Some of your features will revolve around the damage type of the dragon that blessed you.
If you do not know it already, you learn to speak, read, and write Draconic. You also gain resistance to the damage type shown on the table.
Additionally, some of your features in this archetype require saving throws. The following is the DC for them.
- Dragonshield Save DC = 8 + your Proficiency bonus + your Charisma modifier
Heart of the Dragon Edit
Starting at 7th level, you gain the confidence of a dragon, giving yourself advantage on saving throws against being frightened. Additionally, as a bonus action, you can choose one creature within 30 feet of you that can hear you and is affected by a feature that would require them to make a saving throw at the end of each of their turns, such as hold person. The target can instantly repeat the saving throw, with advantage. You may use this feature an amount of times equal to your Charisma modifier (a minimum of once), after which you must take a short or long rest before using it again.
Breath Weapon Edit
Beginning at 10th level, you are able to breathe a breath weapon, based on your draconic type. As an action, you can unleash a 30 foot cone of energy from yourself, dealing an amount of damage of your draconic type equal to half your fighter level (rounded up) in d6s. Targets inside of the cone must succeed on a Dexterity saving throw, taking half the damage they normally would on a successful saving throw.. After using your breath weapon, you must take a short or long rest before using it again.
Aegis of the Dragon Edit
At 15th level, you gain immunity to the draconic type you previously resisted.
Frightful Surge Edit
Beginning at 18th level, when you use your Action Surge, creatures of your choice within 60 feet of you that are aware of you must make a Wisdom saving throw, or they become frightened by you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures have disadvantage on the saving throw if you are within 10 feet of them.