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Art Domain[]

Fire Spell

"Salute the sun, bitch!"

do art good

Art Domain Spells[]

Cleric Level Spells
1st chromatic orb, color spray
3rd blur, enthrall
5th glyph of warding, major image
7th confusion, phantasmal killer
9th creation, legend lore

Bonus Proficiencies[]

When you choose this domain at 1st level, you gain proficiency with painter's supplies and one musical instrument of your choice. Your proficiency bonus is doubled for ability checks using painter's supplies and the instrument you chose.

Touch-Up[]

At 1st level, you can change works of art. As a 1-minute ritual in which you touch a piece of artwork, you can alter bits of the art, such as changing a sculpture's pose slightly or changing the expression of a portrait. Alternatively, as an action, you can teleport between a piece of artwork you are touching to a different piece of artwork you can see within 30 feet of yourself. Both pieces of artwork must be your size or larger, like a painting or sculpture of a man. 

Starting at 8th level, you can use the first part of this feature as an action, instead of a 1-minute ritual. 

Channel Divinity: Captivating Masterpiece[]

Starting at 2nd level, as an action, you can use your Channel Divinity and create a masterpiece of art, music, or a similar creative craft. Creatures of your choice within 30 feet of yourself must succeed on a Wisdom saving throw, or be charmed by you for 1 minute. Creatures charmed in this way are treated as being blinded against all creatures except for yourself, and cannot move away from you, for the duration. If a charmed creature is harmed by you or your companions then it is no longer charmed. The charmed creature regards you as a master of creative talent, and acts as if they are a huge fan of your work. When the effect ends it knows it has been charmed.

Self-Reflection[]

Beginning at 6th level, you are able to look at yourself and criticize accordingly. While you are charmed, frightened, or stunned, you can use your bonus action to repeat your saving throw against the effect, even if you could not otherwise take an action.

Potent Spellcasting[]

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Stroke of Genius[]

By 17th level, as an action, you may create an object or creature out of paint, visible music, or a similar creative craft's material, within 30 feet of yourself.

Creature. The creature takes on the statblock of a small, medium, or large Living Creation, detailed below, and the creature lasts for 1 minute or when it is reduced to 0 hit points, after which it ceases to exist. The creature follows your verbal commands (no action required), and it takes its turn immediately after yours.

Object. The object can be no bigger than a 10-foot square, and cannot be worth more than 100 gp. If the object is a weapon, it is considered magical for the purpose of overcoming damage resistances and immunities.

After using this feature, you must take a long rest before doing so, again.

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